Nintendo Entertainment System
Nintendo’s landmark 8‑bit console that revived home gaming and launched Mario and Zelda.
Overview
The Nintendo Entertainment System (NES), released in 1983 as the Famicom in Japan and in 1985 in North America, is an 8‑bit home video game console that revived the consumer game market after the 1983 crash. Its design combined a modest but efficient CPU with a highly flexible picture processing chip, enabling smooth scrolling, colorful sprites, and iconic chiptune sound. The NES popularized many of Nintendo’s flagship franchises, including Super Mario Bros., The Legend of Zelda, and Metroid, and established the template for modern gamepads with its rectangular controller and digital D‑pad. Its robust licensing program and large third‑party library made it a defining platform of the 8‑bit era and a cornerstone of video game history.
Tech Specs
From `platforms.techSpecs`
- audio
- Integrated APU in 2A03/2A07: 5 channels (2 pulse, 1 triangle, 1 noise, 1 DPCM sample); ~1.79 MHz (NTSC) / ~1.66 MHz (PAL) audio timing
- cpu
- Ricoh 2A03 (NTSC) / 2A07 (PAL) – based on MOS 6502 (8‑bit), ~1.79 MHz (NTSC), ~1.66 MHz (PAL)
- gpu
- Ricoh 2C02 (NTSC) / 2C07 (PAL) Picture Processing Unit (PPU), up to 64 sprites, 25 colors onscreen from a 54‑color master palette
- media
- ROM cartridges (Game Pak), typically 8 KB–1 MB+ with mapper chips for bank switching and extra features
- ram
- 2 KB main work RAM; 2 KB PPU VRAM; additional cartridge RAM and ROM via mappers
- releaseYear
- 1983 (Japan, as Famicom) / 1985 (North America, as NES)
- resolution
- 256×240 pixels nominal; typically displayed within ~256×224 active area on NTSC CRTs
Default Controls
From `platforms.defaultControls`
- D-Pad / Move ↑ / ↓ / ← / →
- A Button Z
- B Button X
- Start Enter
- Select Shift