Haunting Starring Polterguy
Scare the evil, greedy Sardinis out of their houses by turning everyday household objects into something scary, funny or just plain gross. Or use your special spells to really send 'em shrieking. But you gotta hurry, 'cause your ectoplasm may run out! 16 megs of cool graphics, gross special effects and blood-curdling sounds. Unique 3/4 view perspective. Over 400 scary, funny or gross fright items, each causing something different to happen. Five special spells: Zom-B-Ize, Supr-Scare, Boo-Doo, Ecto-Xtra and Dog-Off. "Killer" dungeon with 12 different paths!
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Game Controls
Default
Game Controls
Default- D-Pad UpDpad-Up↑
- D-Pad DownDpad-Down↓
- D-Pad LeftDpad-Left←
- D-Pad RightDpad-Right→
- AAA
- BBS
- CCD
- StartStartENTER
- D-Pad UpDpad-Up↑
- D-Pad DownDpad-Down↓
- D-Pad LeftDpad-Left←
- D-Pad RightDpad-Right→
- AAA
- BBS
- CCD
- XXQ
- YYW
- ZZE
- ModeModeSHIFT
- StartStartENTER
About The Retro Game
Haunting Starring Polterguy is an unusual twist on horror gaming, putting you in the role of the prank‑happy ghost instead of the terrified victim. Played from a distinctive 3/4 isometric perspective, you glide through the Sardini family’s lavish homes, possessing more than 400 everyday objects to turn them into grotesque, hilarious, or downright disturbing scares. Each TV, toilet, painting, or lamp has its own unique gag, so the core loop is all about experimenting with different “fright items,” chaining scares, and managing your dwindling ectoplasm as you chase the family from room to room.
Released for the Sega Mega Drive/Genesis in 1993, Haunting Starring Polterguy stood out in an era dominated by platformers and shooters. Its focus on environmental interaction, reactive animations, and dark comedy made it a cult classic among players who wanted something weirder and more experimental. The 16‑meg cartridge allowed for a surprising variety of animations, gross‑out visual effects, and digitized screams that pushed the system’s audio‑visual capabilities for comedy horror. Features like the “killer” dungeon segments with branching paths and powerful special spells—Zom-B-Ize, Supr‑Scare, Boo‑Doo, Ecto‑Xtra, and Dog‑Off—added depth beyond simple jump scares.
Today, Haunting Starring Polterguy is remembered as one of the Genesis’s most offbeat titles, influencing later games built around environmental scares and mischievous hauntings. Its blend of slapstick horror, experimental design, and expressive 2D art captured a very specific early‑’90s attitude, turning Polterguy into a minor icon of retro gaming’s stranger side. For players interested in game history, it’s a notable example of how developers used limited hardware to create richly reactive spaces and characterful, animated scares that still feel surprisingly inventive.
Screenshots

